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Joined: Tue Dec 10, 2013 6:13 pm Posts: 8
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Quote: All this should come clear if you were to make a start on constructing these matrices. KQJ game· There is a 3-card deck, containing a K, a Q and a J. · Players ante $1 and are dealt one card each without replacement. · There is a round of betting with $1 left to be bet after which there is a showdown (if neither player folds). The high card wins. There is only one round so the matrix is calculated as F_1 x B_1 + S_1 x W_1 (x is Kroenecker product) sequences for each player: (1) c, b, cbf, cbc. (2) cc, cb, bc, bf.
F_1 4x4 matrix B_1 3x3 matrix F_1 MATRIX-- c, b,cbf,cbc. cc 0, 0, 0, 0 cb 0, 0, 1, 0 bc 0, 0, 0, 0 bf 0,-1, 0, 0 B_1 MATRIX- J, Q, K J 0, 1, 1 Q 1, 0, 1 K 1, 1, 0 S_1 MATRIX-- c, b,cbf,cbc. cc 1, 0, 0, 0 cb 0, 0, 0, 2 bc 0, 2, 0, 0 bf 0, 0, 0, 0 W_1 MATRIX- J, Q, K J 0,-1,-1 Q 1, 0,-1 K 1, 1, 0 Add a row and column for empty sequence and you have the payoff matrix of the sequence form: Code: 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0 0, 1, 0,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,-2,-2 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 2, 0,-2 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 2, 2, 0 0, 0, 0, 0, 0,-2,-2, 0, 0, 0, 0, 0, 0 0, 0, 0, 0, 2, 0,-2, 0, 0, 0, 0, 0, 0 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0 0, 0, 0, 0,-1, 0,-1, 0, 0, 0, 0, 0, 0 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0
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