Poker-AI.org

Poker AI and Botting Discussion Forum
It is currently Mon Nov 13, 2023 3:44 pm

All times are UTC




Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject: Open Pure CFR
PostPosted: Thu Sep 19, 2013 11:01 am 
Offline
Regular Member
User avatar

Joined: Tue Mar 05, 2013 9:19 pm
Posts: 50
Interesting link that i've seen has been added to Alberta's software page.
I imagine lots of people have seen it, but in case some haven't!

http://poker.cs.ualberta.ca/open_pure_cfr.html


Top
 Profile  
 
 Post subject: Re: Open Pure CFR
PostPosted: Thu Sep 19, 2013 7:11 pm 
Offline
Veteran Member

Joined: Thu Feb 28, 2013 2:39 am
Posts: 437
I couldn't get the other version of this algo to work. Maybe somebody can explain what the difference is?

See this thread:
viewtopic.php?f=24&t=2571

Code:
int PureCfrMachine::walk_pure_cfr( const int position,
const BettingNode *cur_node,
const hand_t &hand,
rng_state_t &rng )
{
  int retval = 0;

  if( ( cur_node->get_child( ) == NULL )
      || cur_node->did_player_fold( position ) ) {
    /* Game over, calculate utility */
   
    retval = cur_node->evaluate( hand, position );
   
    return retval;
  }

  /* Grab some values that will be used often */
  int num_choices = cur_node->get_num_choices( );
  int8_t player = cur_node->get_player( );
  int8_t round = cur_node->get_round( );
  int64_t soln_idx = cur_node->get_soln_idx( );
  int bucket;
  if( ag.card_abs->can_precompute_buckets( ) ) {
    bucket = hand.precomputed_buckets[ player ][ round ];
  } else {
    bucket = ag.card_abs->get_bucket( ag.game, cur_node, hand.board_cards,
hand.hole_cards );
  }

  /* Get the positive regrets at this information set */
  uint64_t pos_regrets[ num_choices ];
  uint64_t sum_pos_regrets
    = regrets[ round ]->get_pos_values( bucket,
soln_idx,
num_choices,
pos_regrets );
  if( sum_pos_regrets == 0 ) {
    /* No positive regret, so assume a default uniform random current strategy */
    sum_pos_regrets = num_choices;
    for( int c = 0; c < num_choices; ++c ) {
      pos_regrets[ c ] = 1;
    }
  }

  /* Purify the current strategy so that we always take choice */
  uint64_t dart = genrand_int32( &rng ) % sum_pos_regrets;
  int choice;
  for( choice = 0; choice < num_choices; ++choice ) {
    if( dart < pos_regrets[ choice ] ) {
      break;
    }
    dart -= pos_regrets[ choice ];
  }
  assert( choice < num_choices );
  assert( pos_regrets[ choice ] > 0 );
 
  const BettingNode *child = cur_node->get_child( );

  if( player != position ) {
    /* Opponent's node. Recurse down the single choice. */

    for( int c = 0; c < choice; ++c ) {
      child = child->get_sibling( );
    }

    retval = walk_pure_cfr( position, child, hand, rng );

    /* Update the average strategy if we are keeping track of one */
    if( do_average ) {
      if( avg_strategy[ round ]->increment_entry( bucket, soln_idx, choice ) ) {
fprintf( stderr, "The average strategy has overflown :(\n" );
fprintf( stderr, "To fix this, you must set a bigger AVG_STRATEGY_TYPE "
"in constants.cpp and start again from scratch.\n" );
exit( 1 );
      }
    }
   
  } else {
    /* Current player's node. Recurse down all choices to get the value of each */

    int values[ num_choices ];
   
    for( int c = 0; c < num_choices; ++c ) {
      values[ c ] = walk_pure_cfr( position, child, hand, rng );
      child = child->get_sibling( );
    }

    /* We return the value that the sampled pure strategy attains */
    retval = values[ choice ];

    /* Update the regrets at the current node */
    regrets[ round ]->update_regret( bucket, soln_idx, num_choices,
values, retval );
  }
 
  return retval;
}


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Group