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AI Hand Checker
http://poker-ai.org/phpbb/viewtopic.php?f=24&t=2776
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Author:  HereToLearn [ Wed Jul 02, 2014 4:44 pm ]
Post subject:  AI Hand Checker

Sorry if this is the wrong place to post this as I am new, but i think it is.

What I want to do is test peoples AI on hands. So I would put all the information in for the hand such as what the opponent stats are and his actions and see what the AI would do in that circumstance?

So in short put hands with the same stats on opponents in and see what each AI would do in that situation?

Is this at all possible? How do I go about this? Is there anyone that could help?

Thanks

Author:  spears [ Wed Jul 02, 2014 4:50 pm ]
Post subject:  Re: AI Hand Checker

If I understand you correctly, an important part would be getting the consent and cooperation of people who own an AI. Are there any who want to do this? For free? I doubt it.

Author:  HereToLearn [ Wed Jul 02, 2014 9:27 pm ]
Post subject:  Re: AI Hand Checker

Thanks for your input you do have a good point I didn't even consider. I am just getting starting in the AI game and being a professional C# for too many years where Google and forums are your best friends and people always willing to help. I think I have been abit naive here. I guess it's a different attitude as people's primary purpose here is to make money.

I guess I'll start with making my own and go from there.

Thanks

Author:  shalako [ Wed Jul 02, 2014 9:33 pm ]
Post subject:  Re: AI Hand Checker

Yeah I do that all the time in order to generate some stats in order to see how it handles various situations. I basically run simulations on any area of the bots AI that I am unsure of..such as the bots flop fold to c bet percentage. So basically I run a fake game from preflop to the flop with a 100% c bet from the villain and log the stats to see how often its folding, calling and raising in that situation. You will be surprised at how much info you can gain from doing this.

Just from running sims on my bots c betting % I noticed right away my bot was betting too much value and was unpolarized making it predictable. So I added in more air and checked more value to fix it.

Author:  spears [ Wed Jul 02, 2014 11:07 pm ]
Post subject:  Re: AI Hand Checker

HereToLearn wrote:
Thanks for your input you do have a good point I didn't even consider. I am just getting starting in the AI game and being a professional C# for too many years where Google and forums are your best friends and people always willing to help. I think I have been abit naive here. I guess it's a different attitude as people's primary purpose here is to make money.

I guess I'll start with making my own and go from there.

Thanks


I don't think we are all entirely mean, otherwise there would be no forum, but not as generous as you had hoped. Maybe someone would sell you advice on a hand by hand basis. I've considered that and may do it in future.

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