proud2bBot wrote:
nope, they motivate their formular with the Clairvoyance Game and list some properties an action mapping should have - all of which has been done in the previous papers. Then they evaluate the exploitability in toy games (clairvoyance, kuhn and leduc) and in texas holdem - while it was better in the toy games (well, its derived from it), it did not perform as good in the holdem case. They argue its because the bots did not exploit action abstraction which is right, but I doubt the effect is too relevant in practice given we use a reasonable mapping...
Only one of the prior mappings satisfies all the properties (Randomized Arithmetic), and that mapping is terrible, as shown by the example in 5.2 and the exploitabilities in all the toy games. No prior papers listed any properties. The new mapping is derived from the Clairvoyance game, but not from Kuhn/Leduc. It is intractable to compute exploitability in NLHE, so exploitabilities must be evaluated in smaller games. The new mapping did a lot better in TH than the randomized geometric ones, which are presumably the alternative one would use.