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Simulating mouseclick in the PokerStars UI http://poker-ai.org/phpbb/viewtopic.php?f=22&t=3002 |
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Author: | bluebaron [ Fri Dec 09, 2016 9:21 am ] |
Post subject: | Simulating mouseclick in the PokerStars UI |
Sorry if this is not the appropriate venue for this. I was wondering if PokerStars is somehow blocking winapi stuff. Just trying to get a simple command working. I've tried mouse_event, SendInput, and strangely even SetCursorPos doesn't work. If I grab the window Rect before I focus, I can set the mouse, but if I Activate the window, it won't work. // PokerMoneyC.cpp : Defines the entry point for the console application. // #include "stdafx.h" void LeftClick(); // Forward declaration of the MouseMove function void MouseMove(int x, int y); int main() { //MouseMove(100, 100); //LeftClick(); HWND hWnd = FindWindow(NULL, L"PokerStars Lobby"); RECT r; GetWindowRect(hWnd, &r); SetCursorPos(r.left + 880, r.top + 70); SetForegroundWindow(hWnd); Sleep(1000); //LeftClick(); //for (int x = 20; x < 880; ++x) //{ // Sleep(2); // SetCursorPos(r.left + x, r.top + 70); //} mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0); Sleep(200); mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0); return 0; } // LeftClick function void LeftClick() { INPUT Input = { 0 }; // left down Input.type = INPUT_MOUSE; Input.mi.dwFlags = MOUSEEVENTF_LEFTDOWN; ::SendInput(1, &Input, sizeof(INPUT)); // left up ::ZeroMemory(&Input, sizeof(INPUT)); Input.type = INPUT_MOUSE; Sleep(200); Input.mi.dwFlags = MOUSEEVENTF_LEFTUP; ::SendInput(1, &Input, sizeof(INPUT)); } // MouseMove function void MouseMove(int x, int y) { double fScreenWidth = ::GetSystemMetrics(SM_CXSCREEN) - 1; double fScreenHeight = ::GetSystemMetrics(SM_CYSCREEN) - 1; double fx = x*(65535.0f / fScreenWidth); double fy = y*(65535.0f / fScreenHeight); INPUT Input = { 0 }; Input.type = INPUT_MOUSE; Input.mi.dwFlags = MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE; Input.mi.dx = fx; Input.mi.dy = fy; ::SendInput(1, &Input, sizeof(INPUT)); } |
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