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Hand and Information Situation Isomorphism Generation
http://poker-ai.org/phpbb/viewtopic.php?f=24&t=3539
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Author:  cubesnyc [ Thu Apr 07, 2022 1:09 am ]
Post subject:  Hand and Information Situation Isomorphism Generation

What is the current method with which isomorphisms are generated? It is simple enough to construct holdem preflop isomorphisms, but then it gets more complicated with flop/turn/river bucket generation, and even more so with dealing with games outside of holdem. Are there any generalized techniques?

Author:  spears [ Fri Apr 08, 2022 9:48 am ]
Post subject:  Re: Hand and Information Situation Isomorphism Generation

I did this four years ago and I really cant remember much about it. I had a look at the code but couldn't understand it in the time I have available There are several versions so I don't know which is correct so will not post it since I don't want to have to defend something which turns out to be wrong. But maybe this will be helpful

/* Generates legal suit patterns for all legal rank patterns.
*
* Legal rank patterns are 222, 223, 233, 234 but not 232, 235 or 333. For speed only prototypes are generated.
* Legal suit patterns are ccc, ccd, cdc, cdd, cdh but not cch, dcc.
* Not all legal suit patterns can be combined with all legal rank patterns. Clearly 222 and ccc are impossible.
* Some rank suit combinations are duplicates. eg 2234 cdcd and cddc
*
* The duplicates are removed finding ranks by suit. eg 2c2d3c4d becomes c23 d24, and 2c2d3d4c becomes c24 d23.
*
*/

Strikes me the state machine that underlies the evaluator I posted does the job too.

Sorry I can't help more

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