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@p2bb: I have code that does isomorphism but keeps the order of turn and river intact. That's what you are looking for right? I didn't create an LUT with it but it's actually fairly simple.
Is it possible to create the numbers for the different kind of possible rank/suit patterns on the turn/river with this code? I have a LUT implementation that does not keep the order and want to change it (or better create another one which does), but the indexing needs to be redone (for turn/river only) which requires those numbers.