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PostPosted: Thu Apr 18, 2013 6:02 pm 
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@p2bb: I have code that does isomorphism but keeps the order of turn and river intact. That's what you are looking for right? I didn't create an LUT with it but it's actually fairly simple.


Is it possible to create the numbers for the different kind of possible rank/suit patterns on the turn/river with this code? I have a LUT implementation that does not keep the order and want to change it (or better create another one which does), but the indexing needs to be redone (for turn/river only) which requires those numbers.


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PostPosted: Thu Apr 18, 2013 11:07 pm 
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I'll post that code when I get home and you can use it for whatever you want ;)

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 Post subject: Re: Isomorphism
PostPosted: Fri Apr 19, 2013 10:49 pm 
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See attached. I haven't touched this for about two years so use at your own risk.


Attachments:
handeval.zip [14.07 KiB]
Downloaded 529 times

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PostPosted: Fri Apr 19, 2013 11:23 pm 
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ty, will take a look at the code tomorrow


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