Thanks, it's very interesting. I have read the first three chapters for now (do I need more for now?)
However I'm still having trouble understanding the EHS and EHS2 history bucketing thing
From what I understood, they use 5 to 10 buckets per rounds, and they make decisions based on the sequence of buckets for PF,Flop,Turn,River. When they use 5 buckets, this increases the number of decision nodes by a factor of ~625
I understand that if you fix yourself 5 buckets/round, then history bucketing will give you better strategies. But now what if you're able to "forget" which buckets you were in, and for instance merge all the states on Turn which have the same Turn bucket (regardless of Preflop/Flop buckets)? In that case you could use about directly use about 600buckets/round and get a game which has ~the same size than the previous one.
This looks closer to the way poker players would think, especially if you define the buckets to be what I said earlier: "nutted hands, top2, 2p, TPTK, TPGK, second pair GK, second pair bad kicker, two overs, one over, flush draw, bdfd, straight draw, bdsd, flush draw + pair, etc." I guess one drawback of this is that you would have to define buckets manually, rather than computer directly from EHS and EHS2
Do you think this would be possible?