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HUNLHE solver using MCCFRM?
http://poker-ai.org/phpbb/viewtopic.php?f=24&t=2518
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Author:  nemesis17 [ Mon Jul 01, 2013 6:41 pm ]
Post subject:  HUNLHE solver using MCCFRM?

I would like to attempt to write an approximate HUNLHE solver for short stacks (25bb) for self-study purposes as I am a recreational player. At the moment I am familiar with Johanson's MSc thesis where he describes the basic concepts like abstractions and the vanilla CFRM. BTW I used his count_nl_infosets tool to count how large is a 25bb game with 10/20 blinds. https://gist.github.com/dabd/5892668
I still need to read the more recent papers which I have only briefly skimmed. MCCFRM seems to be the state of the art and there are some recent interesting action abstraction developments.

Browsing the forum archives I found some sample code written by amax which seems to be of excellent quality. Particularly the Rhode Island solver here: http://poker-ai.org/archive/www.pokerai ... 664#p42664

Unfortunately the code does not include the bucket LUT generation. How did he generate the flop and turn LUTs?
Is there a similar public project for NLHE? If people already have these tools or more information on how to build them in the private forums what steps should I take to join one of these forums?

Thanks.

Author:  spears [ Tue Jul 02, 2013 5:58 pm ]
Post subject:  Re: HUNLHE solver using MCCFRM?

The best place to look for help on luts is in the archives. Google site:poker-ai.org lut You will get some hits using the search function too.

Author:  nemesis17 [ Tue Jul 02, 2013 7:08 pm ]
Post subject:  Re: HUNLHE solver using MCCFRM?

spears wrote:
The best place to look for help on luts is in the archives. Google site:poker-ai.org lut You will get some hits using the search function too.


Yes in fact I did exactly that google search over the past 2 days and found several threads on the subject:
http://www.poker-ai.org/archive/www.pok ... f=3&t=1989
http://www.poker-ai.org/archive/www.pok ... f=3&t=2777
http://www.poker-ai.org/archive/pokerai ... f=3&t=2483

Which of the approaches is used by people working on holdem? It seems some of the code in those threads is buggy.

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