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PostPosted: Fri Dec 06, 2013 12:46 pm 
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Joined: Tue Mar 19, 2013 11:45 pm
Posts: 24
I was trying the amax River Solver (it's the RiverSolver2.zip taken from here http://www.poker-ai.org/archive/www.pok ... a&start=40) with the following board and game tree:



Code:
 

        var board = Hand.ParseHand("2d 6s 8c 7s Ah");

        static Decision CreateGame4(HoleDistribution[] d)
        {
            return
                new Decision
                (
                    0, d,
                    new Decision(1, d,
                        new Showdown(190),
                        new Decision(0, d,
                            new Fold(-190),
                            new Showdown(190 + 230))),
                    new Decision(1, d,
                        new Fold(+190),
                        new Showdown(190 + 230)));


        }
 


However I am getting very odd results. The following is line 3260 taken from the attached solution dump. It shows that player 0 is check/folding the nuts 28% which makes no sense.
Code:
Ts 9s 28 72 | 0.25 0.633300114817056 | -9768030032.41891 150030


Anyone knows what could be wrong here?

Thanks.


Attachments:
solution.zip [30.46 KiB]
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PostPosted: Fri Dec 20, 2013 4:19 pm 
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Joined: Tue Mar 19, 2013 11:45 pm
Posts: 24
I figured that there is nothing wrong with the solution except that I didn't interpret the strategy output correctly.
This particular hand is never checked in the first decision node so it never reaches the check-fold leaf obviously.
However I don't understand why the normalized average strategy is not zero in the check-fold and check-call leafs in this example.
Could anyone please explain?

Thanks.


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PostPosted: Fri Dec 20, 2013 7:47 pm 
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Joined: Mon Mar 11, 2013 10:24 pm
Posts: 216
In the first iteration, every path of the gametree is reached with every bucket because you have equal probabilities for each possible action...


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PostPosted: Fri Dec 20, 2013 8:53 pm 
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Joined: Tue Mar 19, 2013 11:45 pm
Posts: 24
proud2bBot wrote:
In the first iteration, every path of the gametree is reached with every bucket because you have equal probabilities for each possible action...


I see and given that the algorithm keeps adding the cumulative strategies the average strategy will never be zero even for unreachable states right?


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PostPosted: Sat Dec 21, 2013 2:02 am 
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Joined: Mon Mar 11, 2013 10:24 pm
Posts: 216
correct. you can easily check it: in your case, the cumulative strategy values in this node should be very low (i.e., only visited at the beginning of the learning until the algorithm realized it should never check).


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