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bucketing
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Author:  cubesnyc [ Wed Jun 15, 2022 9:49 pm ]
Post subject:  bucketing

does anyone have any insight or code into the exact current methodologies for creating flop/turn/river buckets?

Author:  spears [ Tue Jun 21, 2022 8:46 am ]
Post subject:  Re: bucketing

cubesnyc wrote:
does anyone have any insight or code into the exact current methodologies for creating flop/turn/river buckets?


I'm not up to date with this stuff, but I'd say read Noam Brown's papers and if it's not clear follow up his references.

Author:  llllllllll [ Wed Jun 29, 2022 4:45 pm ]
Post subject:  Re: bucketing

would recommend the paper "Evaluating State-Space Abstractions in
Extensive-Form Games"

distribution aware for flop&turn and ochs for river (or just win and draw% if doing a very coarse abstraction)

potential aware is a little better than distribution aware, but harder to implement

clustering algorithm is just kmeans

Author:  TomSand [ Tue Jan 24, 2023 2:52 pm ]
Post subject:  Re: bucketing

It seems to me that it's impossible to pick one strategy for poker that will work all the time, because every time the game and the players are different. A few months ago I was playing poker, but soon I got tired of losing because I couldn't win with one strategy.

Author:  spears [ Thu Feb 02, 2023 12:02 pm ]
Post subject:  Re: bucketing

TomSand wrote:
It seems to me that it's impossible to pick one strategy for poker that will work all the time, because every time the game and the players are different. A few months ago I was playing poker, but soon I got tired of losing because I couldn't win with one strategy.


That's the point of Nash Equilibrium solutions. They wont lose against any strategy (provided you play for long enough)

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