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 Post subject: Equilibrium solver
PostPosted: Mon Dec 08, 2014 8:03 pm 
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Joined: Sat Jun 29, 2013 7:52 am
Posts: 11
Is anyone familiar with the details around this cloud based equilibrium solver:

http://gtorangebuilder.com/

Already turn solver is commercially available with plans for flop solver soon. Is there anything else similar out there?


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 Post subject: Re: Equilibrium solver
PostPosted: Tue Dec 09, 2014 7:09 pm 
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Joined: Mon Mar 04, 2013 9:40 pm
Posts: 269
From what my basic understanding I have of GTO play I do not see that as valuable at all. Its not difficult to construct balanced ranges, bluff GTO correct etc. Even a GTO bot will have to deviate based on player tendencies and perceived ranges. In my opinion the key is not constructing our own ranges but constructing the villains ranges accurately. If you can do that then the whole game gets much easier to play.


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