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PostPosted: Thu Jul 21, 2022 10:10 am 
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AlphaBluff: An AI-Powered Heads-Up No-Limit Texas Hold'em Poker Video Game

Abstract
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Complex games require disparate behaviors in order to be solved, giving space to researchers to study AI model behaviors in various settings. At the same time, the video game industry benefits by incorporating these models in their games for delivering realistic and challenging gameplay experience to users. However, there is a well-known difficulty of implementing and training efficient models in complex games for entertainment purposes. In this paper, we report on our approach to overcome this challenge and ultimately develop AlphaBluff, a Heads-Up No-Limit Texas Hold'em (HUNL) Poker variation video game developed in the Unity game engine, in which human players can play against trained AI opponents. Initially we trained different state-of-the-art AI models and analyzed their individual performance scores in a custom HUNL environment, as well as their performance against each other. AlphaBluff was developed with the goal of producing a professional-level poker video game that includes cutting-edge AI opponents, which, to our knowledge has never been developed before. Using data gathered by gameplay sessions from beta testers, we performed a statistical analysis and concluded that our models have a high win rate against human players. An adaptation of our system can further enrich this unique gameplay experience by combining these models, data and statistical reports, in order to develop an efficient player-opponent matchmaking mechanism.
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Link: https://ming.csd.auth.gr/alphabluff/
Feedback form: https://docs.google.com/forms/d/e/1FAIp ... Q/viewform


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PostPosted: Mon Oct 17, 2022 8:01 pm 
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Is this game on Steam?


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PostPosted: Tue Oct 18, 2022 9:23 pm 
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Joined: Wed Mar 18, 2015 10:02 am
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The issue with measuring winrate in your approach is that you get many users that just want to try it out and don't care at all about money or winning so it is similar level of human players as in play money games.
So in order to measure realistic winrate aagainst humans you would need to offer high money rewards so that humans play motivated like Libratus team did.
I like the user interface, i think such 3d table is more interesting to recreational users than standard 2d tables.Good luck.


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