spears wrote:
I didn't say that. Ehs isn't good for the application you describe. If you think it is why don't you use it?
What about this application makes it bad, from my understanding now, I thought it was used 5+ years ago but had been succeeded by other methods that built on it and are superior in every way? (Accuracy + Computation time mainly)
spears wrote:
Find all possible rivers that can develop from the hand.
Find the hand rank of each one
Find the average and variance of the list of hand ranks
Oh I see what you mean. That does have a lot of merit to it. From the publications I was reading they use a similar method but with earth mover's distance instead (EMD). I don't understand EMD enough to plug it in right now but I'll take a better look at it.
How would you recommend splitting it using your method (perhaps split into x categories by 1/x of the equity and then further split inside with variance? Or the other way around) and would you recommend looking at equity distribution over turn AND river too? The leading bots do that
Things would be a lot easier if someone had done all this already and stuck it on github