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 Post subject: acpc server for omaha/8
PostPosted: Wed Nov 19, 2014 11:44 am 
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Joined: Wed Oct 01, 2014 6:59 pm
Posts: 11
Im planning to modify the acpc server to play omaha/8.
Since i dont want to reinvent the wheel, i just wanted to know if someone has already did it.
If not, maybe there is out someone who wants to team up.

-acpc server is only capable to play holdem. a new variable (enum PokerType) should be introduce in the Game struct, which has a default value (holdem)
-int rankHand( const Game *game, const State *state, const uint8_t player ); uses evalHandTables http://www.pasteall.org/55248/cpp to return a value of a cardset, but no low hand evaluation.

Code:
Cardset is 64 bit

        s              h                d               c
0000000000000000 0000000000000000 0000000000000000 0000000000000000  empty Cardset
0000000000000000 0000000000000000 0000000000000000 0000000000000001  add suit:0 rank:0 -> (2c)
0000000000000000 0000000000000000 0000000000000100 0000000000000001  add suit:1 rank:2 -> (4d, 2c)


maybe it would be more simple to use some robust well known evaluator lib, then modifying the code. Im not a bitshift expert
-double valueOfState( const Game *game, const State *state, const uint8_t player ); http://pastebin.com/ArpbuUSq should be run twice for high and low hand

If u have some idea, code to share, or comment on this, let me know.


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PostPosted: Sun Dec 14, 2014 4:08 pm 
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Joined: Mon Oct 20, 2014 9:20 pm
Posts: 10
I'm currently moving forward with my poker room for poker bots proposal (see thread here: viewtopic.php?f=26&t=2823 )

Atm I'm only implementing No-Limit and Limit HE, but if there is enough interest I could include Omaha rooms.

The poker room protocol will be based on ACPC, however modified to support authentication and table selection / multitabling and will use Websockets as transport.


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