optimizer wrote:
I use the O(n^2) approach, with computing on GPU. This can be optimised taking into account that often there is more than one showdown node in a tree, so it's possible to batch all evaluations together (this would be a matrix multiplication operation). The funny fact is that this works a little bit better even on the river (like 15% faster for the whole algorithm), because O(n) implementation is quite complex and the constant in the O(n) is big (this is of course depends on the GPU used). BTW the equity matrix can be very efficiently computed using GPU as well.
I’ll definitely have to try out calculating showdown utilities with the GPU. For allins, I realized that the tree I was using (SPR=1, 100% bet sizes) was going to have more allins than a more realistic tree (SPR=5-20), since every bet and call leads to an allin. In other words, I don’t think calculating allins is really a bottleneck worth optimizing.