Poker-AI.orgPoker AI and Botting Discussion Forum2017-09-14T12:48:58+00:00http://poker-ai.org/phpbb/feed.php?f=26&t=30792017-09-14T12:48:58+00:002017-09-14T12:48:58+00:00http://poker-ai.org/phpbb/viewtopic.php?t=3079&p=7396#p7396Statistics: Posted by Quill — Thu Sep 14, 2017 12:48 pm
]]>2017-09-14T06:21:13+00:002017-09-14T06:21:13+00:00http://poker-ai.org/phpbb/viewtopic.php?t=3079&p=7395#p7395listerofsmeg wrote:
The problem is how to decide what's strong relative to opponent's
If you know villains strategy then you can calculate the probability of villain holding each hand (his range). From that you can find your strength.
Statistics: Posted by spears — Thu Sep 14, 2017 6:21 am
]]>2017-09-13T20:01:46+00:002017-09-13T20:01:46+00:00http://poker-ai.org/phpbb/viewtopic.php?t=3079&p=7394#p7394 Split your range to strong, medium, weak and weakest (relatively to opponent's range). Bet strong and weak, check / call medium and fold weakest. And adjust to exploit unbalanced opponents. The problem is how to decide what's strong relative to opponent's
]]>2017-09-13T15:17:39+00:002017-09-13T15:17:39+00:00http://poker-ai.org/phpbb/viewtopic.php?t=3079&p=7393#p7393The problem with a GTO approach where the bot is self learning.. is that you need a super computer that is like.. I don't even know how much it would cost.. too expensive. The HU bot that beat Doug Polk was a super computer and even then it had to spend about 20-30 seconds every decision.
]]>2017-09-12T05:17:03+00:002017-09-12T05:17:03+00:00http://poker-ai.org/phpbb/viewtopic.php?t=3079&p=7391#p7391Statistics: Posted by spears — Tue Sep 12, 2017 5:17 am
]]>2017-09-11T20:52:14+00:002017-09-11T20:52:14+00:00http://poker-ai.org/phpbb/viewtopic.php?t=3079&p=7390#p7390 An important requirement is that decisions should take 2 to 3 seconds or less.
Honestly, I'm somewhat clueless about this, can't decide what is the right approach. Most of poker AI resources focus on heads-up, not games where 5 players seeing the flop is a normal occurrence. Are there any previous posts on this forum I should read? I'm especially interested in simple, baseline algorithms, that work reasonably well full-ring against weak opposition. Something that is not too complex and can be improved on iteratively.
Right now, I have two approaches in mind. The first is a rule-based algorithm based on how I play. The second is a theory-based (GTO) algorithm based on the strategy taught in the Upswing course. However, this could be harder to implement, partly because I'm not sure how to adjust that strategy for multiway pots and very atypical opponents.