Poker-AI.org Poker AI and Botting Discussion Forum 2013-04-19T23:23:31+00:00 http://poker-ai.org/phpbb/feed.php?f=24&t=2457 2013-04-19T23:23:31+00:00 2013-04-19T23:23:31+00:00 http://poker-ai.org/phpbb/viewtopic.php?t=2457&p=3894#p3894 <![CDATA[Re: PLO Hand Evaluation aka Isomorphism]]> Statistics: Posted by proud2bBot — Fri Apr 19, 2013 11:23 pm


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2013-04-19T22:49:25+00:00 2013-04-19T22:49:25+00:00 http://poker-ai.org/phpbb/viewtopic.php?t=2457&p=3893#p3893 <![CDATA[Re: Isomorphism]]> Statistics: Posted by Coffee4tw — Fri Apr 19, 2013 10:49 pm


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2013-04-18T23:07:50+00:00 2013-04-18T23:07:50+00:00 http://poker-ai.org/phpbb/viewtopic.php?t=2457&p=3885#p3885 <![CDATA[PLO Hand Evaluation and Isomorphism]]>

Statistics: Posted by Coffee4tw — Thu Apr 18, 2013 11:07 pm


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2013-04-18T18:02:39+00:00 2013-04-18T18:02:39+00:00 http://poker-ai.org/phpbb/viewtopic.php?t=2457&p=3881#p3881 <![CDATA[PLO Hand Evaluation aka Isomorphism]]> Quote:

@p2bb: I have code that does isomorphism but keeps the order of turn and river intact. That's what you are looking for right? I didn't create an LUT with it but it's actually fairly simple.


Is it possible to create the numbers for the different kind of possible rank/suit patterns on the turn/river with this code? I have a LUT implementation that does not keep the order and want to change it (or better create another one which does), but the indexing needs to be redone (for turn/river only) which requires those numbers.

Statistics: Posted by proud2bBot — Thu Apr 18, 2013 6:02 pm


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