Poker-AI.org Poker AI and Botting Discussion Forum 2013-12-21T02:02:26+00:00 http://poker-ai.org/phpbb/feed.php?f=24&t=2658 2013-12-21T02:02:26+00:00 2013-12-21T02:02:26+00:00 http://poker-ai.org/phpbb/viewtopic.php?t=2658&p=5547#p5547 <![CDATA[Re: Help with amax RiverSolver]]> Statistics: Posted by proud2bBot — Sat Dec 21, 2013 2:02 am


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2013-12-20T20:53:07+00:00 2013-12-20T20:53:07+00:00 http://poker-ai.org/phpbb/viewtopic.php?t=2658&p=5546#p5546 <![CDATA[Re: Help with amax RiverSolver]]> proud2bBot wrote:

In the first iteration, every path of the gametree is reached with every bucket because you have equal probabilities for each possible action...


I see and given that the algorithm keeps adding the cumulative strategies the average strategy will never be zero even for unreachable states right?

Statistics: Posted by nemesis17 — Fri Dec 20, 2013 8:53 pm


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2013-12-20T19:47:42+00:00 2013-12-20T19:47:42+00:00 http://poker-ai.org/phpbb/viewtopic.php?t=2658&p=5545#p5545 <![CDATA[Re: Help with amax RiverSolver]]> Statistics: Posted by proud2bBot — Fri Dec 20, 2013 7:47 pm


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2013-12-20T16:19:45+00:00 2013-12-20T16:19:45+00:00 http://poker-ai.org/phpbb/viewtopic.php?t=2658&p=5544#p5544 <![CDATA[Re: Help with amax RiverSolver]]> This particular hand is never checked in the first decision node so it never reaches the check-fold leaf obviously.
However I don't understand why the normalized average strategy is not zero in the check-fold and check-call leafs in this example.
Could anyone please explain?

Thanks.

Statistics: Posted by nemesis17 — Fri Dec 20, 2013 4:19 pm


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2013-12-06T12:46:52+00:00 2013-12-06T12:46:52+00:00 http://poker-ai.org/phpbb/viewtopic.php?t=2658&p=5450#p5450 <![CDATA[Help with amax RiverSolver]]> http://www.poker-ai.org/archive/www.pok ... a&start=40) with the following board and game tree:



Code:
 

        var board = Hand.ParseHand("2d 6s 8c 7s Ah");

        static Decision CreateGame4(HoleDistribution[] d)
        {
            return
                new Decision
                (
                    0, d,
                    new Decision(1, d,
                        new Showdown(190),
                        new Decision(0, d,
                            new Fold(-190),
                            new Showdown(190 + 230))),
                    new Decision(1, d,
                        new Fold(+190),
                        new Showdown(190 + 230)));


        }
 


However I am getting very odd results. The following is line 3260 taken from the attached solution dump. It shows that player 0 is check/folding the nuts 28% which makes no sense.
Code:
Ts 9s 28 72 | 0.25 0.633300114817056 | -9768030032.41891 150030


Anyone knows what could be wrong here?

Thanks.

Statistics: Posted by nemesis17 — Fri Dec 06, 2013 12:46 pm


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