Nasher wrote:
As far as my abstractions, I'm working on one where the betting nodes are generated by player data.
What do you mean by this? Are you creating nodes based on mined "typical" bet sizes for different histories or do you restrict actions based on an opponent model (i.e., most villains only play x%, so we force them to fold 100-x%)?Statistics: Posted by proud2bBot — Thu Mar 14, 2013 2:10 am
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