Poker-AI.org Poker AI and Botting Discussion Forum 2013-03-14T22:34:46+00:00 http://poker-ai.org/phpbb/feed.php?f=24&t=2385 2013-03-14T22:34:46+00:00 2013-03-14T22:34:46+00:00 http://poker-ai.org/phpbb/viewtopic.php?t=2385&p=3206#p3206 <![CDATA[Re: The memory dilemma]]> Statistics: Posted by cantina — Thu Mar 14, 2013 10:34 pm


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2013-03-14T02:10:20+00:00 2013-03-14T02:10:20+00:00 http://poker-ai.org/phpbb/viewtopic.php?t=2385&p=3196#p3196 <![CDATA[Re: The memory dilemma]]> Nasher wrote:

As far as my abstractions, I'm working on one where the betting nodes are generated by player data.


What do you mean by this? Are you creating nodes based on mined "typical" bet sizes for different histories or do you restrict actions based on an opponent model (i.e., most villains only play x%, so we force them to fold 100-x%)?

Statistics: Posted by proud2bBot — Thu Mar 14, 2013 2:10 am


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2013-03-13T23:50:33+00:00 2013-03-13T23:50:33+00:00 http://poker-ai.org/phpbb/viewtopic.php?t=2385&p=3193#p3193 <![CDATA[Re: The memory dilemma]]>
As far as my abstractions, I'm working on one where the betting nodes are generated by player data.

Statistics: Posted by cantina — Wed Mar 13, 2013 11:50 pm


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2013-03-13T20:52:32+00:00 2013-03-13T20:52:32+00:00 http://poker-ai.org/phpbb/viewtopic.php?t=2385&p=3183#p3183 <![CDATA[The memory dilemma]]> 1 - Holecard-Board abstraction (how do we model our hand [and the board] = size of a node)
2 - Betting abstraction (how many bet sizes and raising depth do we allow = depth of the tree)

I'm currently experimenting with varying in both areas, but facing two major problems:
A) evaluating takes a long time as we need to calculate a model until convergence and play the 2 models against each other
B) the factors may be interdependent (e.g. the effect of allowing more betting options might be minimal if we have few hole card buckets but significant if we have a fine-grained holecard/board abstraction)

Does anyone have an idea how we can evaluate these things better? If not - and you are solving a similar game - how do your abstractions look like?

Mine is as follows:
- 169 preflop buckets and 200 buckets on flop/turn/river based on EHS2
- allowing 4 different bet sizes and all-ins, with maximum of 5 raises per game (over all streets)

I'm changing the card/board abstraction however to a non-EHS2 based one, which should be way better given we have the same number of buckets (at least the first results for the flop indicate it, as now on a board like Td8d5s, hands like Jd9d, AsAh and 8h5h are all in the same bucket, while EHS2 doesn't value monster draws too much).

Statistics: Posted by proud2bBot — Wed Mar 13, 2013 8:52 pm


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