DonDan wrote:
Could you use logarithms?
May be in this specific case there are some tricks to calculate it without own doubles, but not shure.
anyway dont matter, somthing like 0.3^50 can be calculated with double
0.3*0.31*0.9*0.35.... {10k - 100k times} -> that was a problem )
nefton wrote:
I think is the same procedure as Nefton proposes.
No. No any moon phases, days of week, etc. Just say that theory of a constant inner vpip of player is not enought.
Enouught, but then answer will be real measured vpip. And no matter all your dadabase.
If Bayes was alive, I'm sure he would confirm it.
nefton wrote:
So for each vpip in the distribution found in 1 above, I would randomly choose individuals and blocks of 50 hands and find the vpip for each. This would give me a distribution of vpip.
Ok, then if there are a lot of players with 1 hand and their vpip = 100% or 0% -> then by your method this values will be most probable vpips? ))
I know how to calculate vpip distribution correctly (and do something like this in a past) - but my opinoin that realy it is not way that TS need
Think drawing distribution by a hand will be more then enought for his purposesStatistics: Posted by nefton — Tue Nov 12, 2019 9:50 pm
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