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PostPosted: Mon Aug 23, 2021 3:04 am 
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TexasSolver https://github.com/bupticybee/TexasSolver is the c++ version of my java solver https://github.com/bupticybee/TexasHoldemSolverJava.

but it's 5x faster and takes less than 1/3 memory than the java version, and best of all, it's now (under smaller tree settings) faster than piosolver.

check the speed benchmark https://github.com/bupticybee/TexasSolver#speed-benchmark-with-piosolver i have done with piosolver.

| | Input config | thread number | memory usage | accuracy | converge time |
|:------------------------------:|:------------------------------:|:-------------:|:------------:|:--------:|:-------------:|
| piosolver 1.0 | piosolver 1.0 | 6 | 492Mb | 0.29% | 242s |
| TexasSolver 0.1.0 (Our solver) | TexasSolver 0.1.0 (Our solver) | 6 | 1600Mb | 0.288% | 172s |

So why spent 1000$ on piosolver? TexasSolver is free and opensourced.


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PostPosted: Wed Aug 25, 2021 6:10 am 
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You can also check https://colab.research.google.com/githu ... Demo.ipynb for a web demo version of the solver


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PostPosted: Fri Aug 27, 2021 3:40 am 
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Hi, what about multyway and preflop solver?


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PostPosted: Mon Aug 30, 2021 3:24 am 
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Jonathan wrote:
Hi, what about multyway and preflop solver?


That's another story, I'm still struggling to make it faster on 2-player game, and a gui, multyway and preflop maybe after that.


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PostPosted: Tue Sep 21, 2021 5:30 pm 
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Hi. Cool job! Is it possible to download the entire source project and open it in Visual Studio 2019 and debug and change the code?


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PostPosted: Wed Sep 22, 2021 7:27 am 
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Ant0hin wrote:
Hi. Cool job! Is it possible to download the entire source project and open it in Visual Studio 2019 and debug and change the code?


I wrote it using Clion, but at least two other people compiled it under Visio Studio, so I guess yes


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