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 Post subject: Calculating odds of "winning" at the flop
PostPosted: Thu Oct 11, 2012 11:44 am 
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Hello all, first post, so apologies if this isn't the right place to ask such a question, but I did search and read a few dozen threads first!

I've built my own bot (in Ruby) for a particular strategy in a particular game and identified I can make a subtle but handy improvement to my risk management if I'm able to work out the EV if the game were to finish after the flop in a game of Hold'em, but determining it before the flop.

I've been thinking about the best way to do this, and as I'm already using poker-eval in my bot (it calls out to pokenum on the command line - performance isn't critical here), I was thinking about tweaking it and creating a new game category based on Hold 'em but where the game ends after the flop. By then checking the EV before the flop for this new game I have my new number. This technique could be extended into producing metrics about likely relative strength on the river as well. I want to compare these numbers to understand likely risk as the game unfolds, by comparing it to EV for the normal full game of Hold 'em.

I thought however, somebody else might have done this already and so would look for existing code before I started to dive into the scary poker-eval source code. ;)

Or perhaps another library could be simpler to use and adapt? Performance isn't my biggest concern (as low as 10 hands/sec would be fine), so I can be pretty open about the route to take here.


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