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 Post subject: Continuing some development of SNGEGT
PostPosted: Sat Jan 14, 2012 12:07 am 
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I just re-implemented the card display code in SNG Quiz and Heads-Up Trainer to fix the cards display problem on Win7 that was making the current uploads fail on Win7. I have uploaded the updated code to my github repository on http://github.com/atinm/SNGEGT, and the .exe files are there too (but I would suggest compiling it yourself as I have no history in this field even though I am well known in the Android/CyanogenMod world). I am going to continue to actually work on SNGEGT too - but not the real-time stuff due to most sites not allowing this, so SNGEGT proper work from me will be less useful to people here.

http://github.com/downloads/atinm/SNGEG ... rainer.exe
http://github.com/downloads/atinm/SNGEGT/SNG%20Quiz.exe

-Atin


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 Post subject: Re: Continuing some development of SNGEGT
PostPosted: Sat Jan 14, 2012 3:29 pm 
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The SNGEGT code is pretty messy.
It might be best to extract their fictitious play algorithm and continue from there.

Are you going to improve the algorithm too or ? I think that would interest a lot of people, not just on this forum but on 2p2 too.
(e.g. http://www.cs.cmu.edu/~sganzfri/AAMAS2008.pdf)


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 Post subject: Re: Continuing some development of SNGEGT
PostPosted: Sat Jan 14, 2012 5:46 pm 
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Silenced wrote:
The SNGEGT code is pretty messy.
It might be best to extract their fictitious play algorithm and continue from there.

Are you going to improve the algorithm too or ? I think that would interest a lot of people, not just on this forum but on 2p2 too.
(e.g. http://www.cs.cmu.edu/~sganzfri/AAMAS2008.pdf)


My intent is to use the SNGEGT code as a starting point but I am sure I'll start replacing parts of it as I get familiar with it and maybe just rewrite it after I get familiar with what we're trying to do. Links like what you posted are great for the sorts of things that I would like to be able to do.

The very first thing I am working on is to read the HEM and PT3 tourney hands directly and change the interface to be more flexible for modifying hand ranges, as well as picking hands to examine out of the HEM/PT3 databases. I am not quite ready to work on the core algorithms yet, but if I stick with this I will definitely be doing that too as it seems SNGEGT isn't quite complete as far as current knowledge of ICM goes.


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