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 Forum: General forums   Topic: Weight matchups for 3way LUT by occurrence

Posted: Thu Oct 11, 2012 11:30 pm 

Replies: 4
Views: 330


Dinky Island wrote:
Omniknight wrote:
Can u recommend a very fast evaulator?


I used (1) Spears adaptation of RayW LUT hand evaluator from http://www.pokerai.org/pf3/viewtopic.php?f=3&t=16

 Forum: General forums   Topic: Algorithm to sort hand range in flop, noob

Posted: Tue Oct 02, 2012 12:40 pm 

Replies: 7
Views: 651


I'm think that mihhailnovik-jSim-e619278 (my current evaluator) includes this klaatu. Actually fast testing shows that ... total time: 2548 Java -client (default) hands/second (enumeration test): RayW (2+2): 214,055,296 214,055,296 > 52,505,714

 Forum: General forums   Topic: Headsup equity matrix calculation

Posted: Tue Aug 21, 2012 10:38 pm 

Replies: 3
Views: 395


... LUT in memory? - http://pokerai.org/pf3/viewtopic.php?p=22731#p22731 suggests the RayW 2+2 evaluator is quite a bit faster than Klaatu's for enumeration problems I finally ...

 Forum: General forums   Topic: Headsup equity matrix calculation

Posted: Sun Aug 19, 2012 10:21 am 

Replies: 3
Views: 395


Long time no see. Welcome back.

- Do you think it's possible to get the canonical hero/villain/flop LUT in memory?
- http://pokerai.org/pf3/viewtopic.php?p=22731#p22731 suggests the RayW 2+2 evaluator is quite a bit faster than Klaatu's for enumeration problems

 Forum: General forums   Topic: Equity Calculation in Java

Posted: Thu Apr 19, 2012 3:26 pm 

Replies: 13
Views: 2313


... Hi mi1 Your calculation library is quite easy to use. I've changed the Klaatu eval (your original implementation) by Klaatu Fast Eval or even RayW LUT but there is no such improvement on speed. I would like to know how you expect to speed it up. Thanks ;) Hi, I already do not remember what ...

 Forum: General forums   Topic: Equity Calculation in Java

Posted: Tue Apr 10, 2012 10:46 pm 

Replies: 13
Views: 2313


... Hi mi1 Your calculation library is quite easy to use. I've changed the Klaatu eval (your original implementation) by Klaatu Fast Eval or even RayW LUT but there is no such improvement on speed. I would like to know how you expect to speed it up. Thanks ;)

 Forum: General forums   Topic: 7-card Poker Hand Evaluators

Posted: Wed Aug 31, 2011 10:55 pm 

Replies: 398
Views: 50075


Hi all, i played with that eval-stuff for a while, just to test 2p2-evaluator. And i was wondering about the results: Loading evaluation ... loaded in 0.362 seconds Memory used: 127 Mb ( 7) Spears adaptation of RayW LUT hand evaluator, http://pokerai.org/pf3, http://forumserver.twoplustwo.com ...

 Forum: General forums   Topic: Generating 3-way preflop LUT

Posted: Tue Aug 09, 2011 7:24 pm 

Replies: 16
Views: 947


Thank you. Finally I figured out the RayW evaulator, and now I use Andrian20's evaluator (it is faster) to generate this table, but it seems it need at least 4 days to complete... :( How can you enumerate and evaluate C(6,52) combinations in a day?

 Forum: General forums   Topic: Generating 3-way preflop LUT

Posted: Mon Aug 01, 2011 9:43 pm 

Replies: 16
Views: 947


OK, I gave up... int cards[] = { 1, 2, 7, 8, 9, 10, 11 }; int cards[] = { 3, 4, 7, 8, 9, 10, 11 }; int cards[] = { 5, 6, 7, 8, 9, 10, 11 }; RayW evaluator say the 3rd hand is the winner, but in the reality this is tie. So I can't understand ...

 Forum: General forums   Topic: Generating 3-way preflop LUT

Posted: Mon Aug 01, 2011 9:26 am 

Replies: 16
Views: 947


Hi! I want to generate a 3-way preflop LUT, but I can't use RayW's evaluator in the right way: for (hands[0][0]=1; hands[0][0]<=51; ... hands[0][1]<=52; hands[0][1]++) { for (hands[1][0]=1; hands[1][0]<=51; ...

 Forum: General forums   Topic: C++ hand simulation

 Post subject: Re: C++ hand simulation
Posted: Mon Mar 28, 2011 6:44 pm 

Replies: 11
Views: 1883


The newer version of Keith Rule's evaluator can do vs ranges. But it's in C# and of course way slower than RayW's evaluator.

 Forum: General forums   Topic: C++ hand simulation

 Post subject: Re: C++ hand simulation
Posted: Thu Mar 24, 2011 1:29 pm 

Replies: 11
Views: 1883


... for a number of other opponents. From the research I have done, the 2+2 / RayW evaluator is the best option. I have been trying to adapt the test code to evaluate AcAd ...

 Forum: General forums   Topic: Anyone in need of some C# poker evaluators?

Posted: Thu Mar 10, 2011 9:57 pm 

Replies: 18
Views: 3732


I've recently ported the RayW LUT hand evaluator (cmp. http://www.pokerai.org/pf3/viewtopic.php?f=3&t=16) ... than the c version, though this could well be a measuring error. Evaluates around 250 million hands/s on my 2.4 GHz Core but needs the 120MB lookup table. Strange on ...

 Forum: Online botting   Topic: pypoker-eval and opponent pre-flop tightness

Posted: Fri Sep 17, 2010 5:56 pm 

Replies: 4
Views: 1312


AdamM wrote:
Did you found something better for python?
Not really. I used pokereval. Did start playing around with the 2+2/RayW method but didn't finish it. Must dig it out again!

 Forum: General forums   Topic: 7-card Poker Hand Evaluators

Posted: Wed Jun 16, 2010 6:52 pm 

Replies: 398
Views: 50075


... * 4 insteaf of rank integer representation * 4 rank is 2..A (integer representation 0..12) and suit has integer representation 0..3 Cards in RayW implementation are 2c = 1, 2d = 2, ..., As = 52 (Yeah suit should be 0..3 not 0..4) ...

 Forum: General forums   Topic: 7-card Poker Hand Evaluators

Posted: Wed Jun 16, 2010 5:47 pm 

Replies: 398
Views: 50075


trom wrote:
djhemlig

can you show it on exapmple


Cards in RayW implementation are 2c = 1, 2d = 2, ..., As = 52

 Forum: General forums   Topic: 7-card Poker Hand Evaluators

Posted: Wed May 12, 2010 11:36 am 

Replies: 398
Views: 50075


"( 7) Spears adaptation of RayW LUT hand evaluator, http://pokerai.org/pf3, http://forumserver.twoplustwo.com", Is the one you are searching for. Ah thank you, that is much better. Now my machine is getting about 105m hands/sec. ...

 Forum: General forums   Topic: 7-card Poker Hand Evaluators

Posted: Wed May 12, 2010 7:45 am 

Replies: 398
Views: 50075


"( 7) Spears adaptation of RayW LUT hand evaluator, http://pokerai.org/pf3, http://forumserver.twoplustwo.com",

Is the one you are searching for.

 Forum: General forums   Topic: Noob Bot Journey & Stage 2

 Post subject: Noob Bot Journey & Stage 2
Posted: Thu May 06, 2010 11:50 am 

Replies: 1
Views: 501


... how to make a DLL, how to inject/eject, hooks and sub classing. Week 2: The client I originally wanted to target was too difficult at the time ... better than previous code. Week 4: I think this is when I changed from RayW LUT to Timmy's Poker Lib, as I am using simple rules I wanted a bit ...

 Forum: General forums   Topic: Calculate EV via API

 Post subject: Re: Calculate EV via API
Posted: Mon May 03, 2010 5:55 pm 

Replies: 11
Views: 814


... find one, best place to start is as Panik suggested above with the excellent hand evaluator article on coding the wheel. I started with the RayW code because it was reported to be the fastest however as a Poker neophyte trying to write his first bot it soon became apparent that a little ...
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